Pulser3 Programming Manual Download PDF

Programming Structure

Programs are a group of commands executed to control the machine by the CNC control unit. These commands are written in sequence, line by line, to be executed in order. Each line contains commands for axis movement, operation of peripheral units, tool changes, etc. These lines are also referred to as G-code blocks. Each G-code line (block) must be terminated with a line end character.

CNC codes are created by a command indicated by a letter, followed by a numerical value. Each letter (code) has a specific meaning.

            The functions of the codes are as follows:

 

Code

Function

Alternative Function

Type

A

A-axis movement

 

Decimal

B

B-axis movement

 

Decimal

C

C-axis movement

 

Decimal

D

Tool radius compensation number

 

Integer

E

Extruder axis movement

 

Decimal

F

Cutting feedrate

 

Decimal

G

Preparation codes

 

Decimal

H

Tool length compensation number

 

Integer

I

Distance to the center of the arc on the X axis

 

Decimal

J

Distance to the center of the arc on the Y axis

 

Decimal

K

Distance to the center of the arc on the Z axis

 

Decimal

L

Subprogram repetition count

 

Integer

M

General purpose use codes

 

Integer

N

Line number

 

Integer

O

Program number

 

Integer

P

Subprogram number / Waiting time

Auxiliary integer

Integer

Q

Auxiliary decimal number

 

Decimal

R

Radius value

Auxiliary decimal number

Decimal

S

Spindle rotation RPM

 

Integer

T

Tool number

 

Integer

U

U-axis movement

X axis incremental target (Lathe)

Decimal

V

V-axis movement

Y axis incremental target (Lathe)

Decimal

W

W-axis movement

Z axis incremental target (Lathe)

Decimal

X

X-axis movement

Wait value

Decimal

Y

Y-axis movement

 

Decimal

Z

Z-axis movement

 

Decimal

 

The codes must be written adjacent to their corresponding values. Two codes do not have to be adjacent; a space can be left between them. A dot (.) cannot be added to the value next to integer codes. Characters like "+", "-", or "." cannot be added before the codes.

Incorrect Writing Examples:

X 100    (There is a space between X and the value 100)

G04 P20. (A . (dot) has been added next to a code of integer type)

-X100    (A – (minus sign) has been added before the X code)

 

Correct Writing Examples:

X100

G04 P20

X-100

 

If a code of decimal number type does not have a "." (dot) at the end, the decimal part of the number is processed as .0000. Similarly, if only the dot is added without any value following it, this value will also be processed as .0000. Similarly, any digit not added after the dot will be processed as 0.

 

X100 => X100.0000 will be processed

X100. => X100.0000 will be processed

X100.2 => X100.2000 will be processed

          A code can be followed by either a fixed number or a variable. Variables are indicated with the "#" prefix.

 

#0 = 2000000

X#0 => X200.0000 will be processed

X-#0 => X-200.0000 will be processed

 

A value or variable number must always be specified next to a code. Each line must end with a line-ending character. A ";" (semicolon) can be added at the end of the line, but it is not mandatory. It is recommended to add the "%" character at the end of the program.

 

In the program, comments can be written between the characters "(" and ")". The content within these characters will be ignored and not processed.

 

(COMMENT)

X100. (COMMENT NEXT TO THE CODE)

 

The codes can be specified in either uppercase or lowercase. A code block cannot exceed 63 characters in length.

 

            A program template can be created as follows: